Less is More. Balancing Narrative and Action in Frightence
As a solo developer and producer who has released several titles for all consoles before, Frightence holds a special affection for me because it is the first title that I did with a team, albeit a tiny team of three talented first-time developers who helped me shape the narrative aspects of Frightence . I’ve developed three horror titles before and realized that through the journey of pitfalls of indie-game development, balancing narrative and action is a real hurdle. As an indie developer, you not only try to overcome major obstacles like budget concerns but technical troubles as well. Luckily for us, developing for the Xbox consoles was very comforting process. The IDXbox team were gravely patient and helpful with us during the certification process of Frightence . Knowing our engine, which is Unreal Engine 4 to be exact, also helped us a lot to actualize our vision. Our vision for Frightence was simple : Make a short, yet intense and atmospheric horror experience. We wanted to...