Worldless: Making a Game That Won’t Allow You To Die
Worldless is a game driven by its unique approach to combat and exploration – and part of that unique nature is that it makes it impossible to die at any point – but without losing a sense of challenge throughout. Let me explain how we achieved that. The combat of Worldless is a complex merge of the classic turn-based format with a high emphasis on action systems, pattern recognition and attack variety. A system with this much diversity and complexity requires constant engagement between the player and the game mechanics, and it can be hard to get to grips with it all – but once that penny drops, and all the systems click together it can lead to some extremely satisfying results. To encourage the player to continue trying, gel with the systems, and to not give up due to consistent “deaths” or “game overs” we opted to provide the player with what we feel is a better, less expected solution. Things start simple, allowing the player to get familiar with the basics – but later, the ga...